User:7y2piphone6b

Jump to: navigation, search
(daoN ipad mini leather case:the difference between using CGF: new section)
(cril burberry iphone 4s case:Weather and Sports for Huntsvil: new section)
Line 966: Line 966:
  
 
the difference between using CGFloat and float<br><br>The same approach is used for NSInteger and NSUInteger as well.<br><br>These types were introduced to make it easier to write code that works on both 32 bit and 64 bit without modification. However, if all you need is float precision within your own code, you can still use float if you like  it will reduce your memory footprint somewhat. Same goes for integer values.<br><br>I suggest you invest the modest time required to make your app 64 bit clean and try running it as such, since most Macs now have 64 bit CPUs and Snow Leopard is fully 64 bit, including the kernel and user applications. Apple's 64 bit Transition Guide for Cocoa is a useful resource.<br><br>I didn say NEVER use a primitive directly. There are times that straight primitives can be problematic,ipad mini leather case, such as if a variable may conceivably be used to store data which could overflow, such as on 64 bit. In general, using architecture dependent typedefs is safer, in that code is less likely to explode on a different architecture. However, sometimes using a 32 bit type can be completely safe and save you memory. The size of primitives may be less of an issue in a JVM, but Obj C and C are compiled, and mixing 32 and 64 bit libraries and code is indeed problematic.
 
the difference between using CGFloat and float<br><br>The same approach is used for NSInteger and NSUInteger as well.<br><br>These types were introduced to make it easier to write code that works on both 32 bit and 64 bit without modification. However, if all you need is float precision within your own code, you can still use float if you like  it will reduce your memory footprint somewhat. Same goes for integer values.<br><br>I suggest you invest the modest time required to make your app 64 bit clean and try running it as such, since most Macs now have 64 bit CPUs and Snow Leopard is fully 64 bit, including the kernel and user applications. Apple's 64 bit Transition Guide for Cocoa is a useful resource.<br><br>I didn say NEVER use a primitive directly. There are times that straight primitives can be problematic,ipad mini leather case, such as if a variable may conceivably be used to store data which could overflow, such as on 64 bit. In general, using architecture dependent typedefs is safer, in that code is less likely to explode on a different architecture. However, sometimes using a 32 bit type can be completely safe and save you memory. The size of primitives may be less of an issue in a JVM, but Obj C and C are compiled, and mixing 32 and 64 bit libraries and code is indeed problematic.
 +
 +
== cril burberry iphone 4s case:Weather and Sports for Huntsvil ==
 +
 +
Weather and Sports for Huntsville<br><br>These days, we don just have 3D movies, we have 3D televisions. Not to be out done, iPhones have now gotten into the 3D game.Good old Hasbro is the company smart enough to jump on the i bandwagon with My 3D, promising an eye popping 3D viewer that works on the iPhone 3 and 4 versions and the 2nd, 3rd and 4th generations of the iPod touch.Remember the old Viewmaster? That what this is except your iPhone or iPod provides the images for stereoscopic 3D.A white lid is what holds your iPhone or iPod, and there are 4 different sized lids for different versions of the iPhone or iPod.We used the one for the iPhone 4. And, you have to remove any case you might have on your phone.You also need to download the apps. The good news is most of the Hasbro My 3D apps are free once you activate them with a code that comes with the viewer.The little door that holds your iPhone closes up, and has a place for your thumbs go in to control the phone.So, within seconds I am watching a 3D movie trailer.Open the door to the viewer and you see what going on here; two half screens showing the exact same images with one slightly shifted. Using the viewer, your eyes see just one image, but the shift creates stereoscopic 3D!The first game I played was called "Bubble Bolt." If you ever played "Super Monkey Ball,burberry iphone 4s case," you get it. Shift and tilt to guide a bubble through an obstacle course. Pretty good play, and good 3D.At this point I mildly impressed with my investment.Then I launched the game called "Sector 17."As it turned, the 3D outer space world I in turns, too.I find myself in a galactic battle; with my thumb on the fire buttons.You do have to move a lot with this game. And, the best part is, the game moves with you.The earlier versions of the iPhone and iPod don have quite the screen resolution. So, the 3D effect wasn as great neither was the game control.But still loads of fun.Does it work? You won find a 3D gaming experience anywhere close to this for anywhere near this price provided you have an iPhone or iPod touch already.

Revision as of 14:25, 13 April 2014

Personal tools
Namespaces
Variants
Actions
Navigation
Categories
Toolbox